![]() I shoot the first one I meet right in one of the two conjoined mini-tanks. Strongmen shave chunks off captured whales with saw blades powered by whale oil back packs - an obvious weak point, or so I assume. ![]() A warren of grim, red corridors feed wide atria that house the remains of half-processed carcasses. A rusty interrogation chair early in the level offers a hint as to how that could be achieved here. As in Dishonored, targets can be killed or disposed of in more creative ways non-lethally. I make my way into the factory and start the search for the foreman. "Wide atria house the remains of half-processed whale carcasses" It offers more precise direction than Corvo's creepy bionic heart thing. Daud's version of Corvo's "Dark Vision" can't penetrate walls, but it will highlight these extra objectives and bone charm locations. Suffice to say there are several ways, and you have even more options if you buy "favours." These mission- bonus objectives can be unlocked with in-game cash at the start of each mission. In the midst of his guilt trip he's visited by Dunwall's resident mystical entity and leather jacket owner, The Outsider, who mutters something vague about redemption and "Delilah" and then leaves Daud swinging in the wind. He's used to killing members of Dunwall's corrupt and sordid elite, not kind-hearted royals. It's a tough moment to witness when you've experienced the fallout of the murder from Corvo's perspective, and it sends Daud into a spiral of doubt. Daud co-ordinates the attack and does the deed first-hand in the opening cutscene. "Daud can summon help whenever he needs a distant target killed" As the leader of a team of assassins, Daud can summon help whenever he needs a distant target killed, ordering assassins to de-cloak and silently slay guards with a quick point. Some changes are purely cosmetic (he fires bolts from a wrist mounted launcher rather than a mini-crossbow), but others feel fresh and instantly entertaining. In terms of moment to moment movement, stealth and murder, Daud feels identical to Corvo, but his powers and gadgets present new opportunities for improvisation.
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